How Raids Work
A raid is a persistent boss fight that lasts multiple days. Each day you launch a normal arena fight against the raid encounter — if you win, your damage chips away at the raid boss's massive HP pool. The raid is won when the total HP reaches 0 before the timer expires.
Daily Flow
- Start the Raid — meet all requirements, burn tribute items, raid is created
- Invite Party — send invites to friends via the Friends tab; they join the same raid
- Daily Attack — each party member fights the encounter once per day; winning deals
contribution_per_windamage to the boss - Watch the Phase — boss ATK increases as its HP drops (3 phases)
- Claim Victory — when boss HP = 0 the raid is won; click Claim to collect chest + exclusive loot chance
- Raid Fails — if the timer expires before HP = 0, the raid is marked failed and dismissed
Raid Tiers
Three tiers of increasing difficulty, duration, and reward quality. Each tier has its own encounter boss, tribute requirement, and exclusive loot.
Entry Requirements
All requirements must be met to start a raid. They are checked when you attempt to launch.
| Requirement | Ancient | Mythic | Eternal |
|---|---|---|---|
| Warrior Level | 50 | 65 | 80 |
| Skills at level req | 4 skills ≥ Lvl 40 | 4 skills ≥ Lvl 55 | 4 skills ≥ Lvl 70 |
| Zones Cleared | 6 | 8 | 8 |
| Party Size (minimum) | 2 | 2 | 3 |
| Tribute (burned on start) | 3× Epic rarity+ | 3× Legendary rarity+ | 2× Mythic rarity+ |
Boss Phases
As the raid boss loses HP it gets stronger. The encounter ATK multiplier increases each phase — make sure your gear can keep up.
Normal difficulty — use this phase to get your party organized.
Boss rages — encounter hits 40% harder. Gear becomes more important.
Final push — encounter hits 80% harder. Only strong builds survive.
Party & Invites
You can invite friends to join your active raid directly from the Friends tab. Invited players join as participants and can deal damage each day.
You become the raid leader
Open Raid Party panel
Tap a friend → Invite
Pending invite in their Raids tab
Participates in daily attacks
Party Rules
- Only one active raid per player at a time
- Each party member can attack once per day
- Winning the daily encounter deals
contribution_per_windamage to the shared boss HP - Losing the daily encounter deals 0 damage — day is wasted
- Invited players join the existing raid — they do NOT burn tribute
- A live HP bar is shown on the Home screen while a raid is active
Tribute
Starting a raid requires burning tribute items from your inventory. Tribute items are destroyed permanently — they are the cost of entry.
| Tier | Required Tribute | Min Rarity |
|---|---|---|
| ⚙️ Ancient | 3 items | Epic or better |
| 🐲 Mythic | 3 items | Legendary or better |
| ⚡ Eternal | 2 items | Mythic only |
Raid-Exclusive Loot
Each raid tier has a unique item that can only drop from that tier's victory. Drop chance is rolled on claim — not guaranteed.
🎲 Exclusive item drops are checked once per raid victory. If the roll fails you still receive the standard reward chest. Exclusive items can be re-attempted by starting a new raid.
Tips & Strategy
Attack Daily
Missing a day means 0 damage for the party that day. Coordinate with party members to keep up consistent pressure on the boss HP.
Gear for Phase 3
The encounter hits 1.8× harder in Phase 3. Make sure your HP and HP Regen can survive the Eternal Titan at full rage (ATK 32 × 1.8 = 57.6).
Save Mythic Tribute
Eternal Raid requires 2× Mythic items. Mythic items are rare — prioritize crafting or opening chests to stockpile before attempting Eternal.
Track HP on Home
When a raid is active a live HP bar appears on the Home screen showing tier, phase, and boss HP%. Use it to gauge how many attacks are left.